Blade3D provides a number of menu options through the toolbars at the top of the application. These toolbars correspond to the functional categories represented by the toolbar tabs discussed in the Overview section. Here is a description of each category, the groups within the category and their buttons.
Scene Toolbar
When you first start Blade3D the Scene category toolbar is selected by default. This toolbar contains buttons for inserting objects into your scene and modification of global scene options.
Insert NullNull:
The Null object is a placeholder object which can be used to group objects together in the scene.
Geometric PrimitivesPrimitives:
The
Geometric Primitives controls are used to insert geometric objects into your scene.
To insert a primitive, click on the button for that primitive, and you will see the object appear in the scene editor. The Geometric Primitives in Blade3D are, from left to right: Null, Sphere, Cone, Cylinder, Cube, Torus, Disc, and Grid.
ModelsModels:
| Import Model | The icon with the arrow is for importing a model into Blade3D. This is used when a model has been created and exported from a modeling package. |
| Insert Model | The icon with the plus-sign is for adding a previously imported model into your scene. |
| Current Model | The drop-down list is to select which model will be added when the Add Model button is selected. This drop-down is populated with all previously imported models. You can quickly add multiple instances of the model to the scene this way by selecting the model and clicking the insert button multiple times. |
VisibilityVisibility:
The visibility options dictate which objects or properties are rendered in the scene editor.| Floor | Show the floor grid in the scene |
| Lights | Enables lights |
| Camera | Shows cameras |
| Selection | shows or hides the 'selected object' box |
| Normals | shows the normals for the selection |
| Tangents | shows the tangents for the selection |
| Wireframe | shows the scene in wireframe mode |
| Depth Pass | turns on and off the depth pass |
| Render Targets | shows or hides the render targets in an overlay in the scene view |
HistoryHistory:
The History button allows for ....ColorColor:
The Color button allows you to define the background color of your scene. This is particularly helpful during the polishing process to ensure that your asset layout is seamless.
Insert Point:
The Insert Point options define where an object or model will be created or inserted into your scene. Bounds
Bounds:
The Bounds options define ....| Axis Aligned |
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| Object Aligned |
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| Spherical |
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Environment ToolbarThe Environment toolbar allows for standardized environmental effects to be applied to your scene.
Elements:
From left to right, the Elements that can be applied to a scene are: | Add Terrain | Adds standard terrain to the scene |
| Add Skybox | Adds skybox to the scene |
| Add Atmosphere | Adds atmosphere to the scene |
| Add Water | Adds water to the scene |
| Add Ocean | Adds ocean to the scene |
| Add Clouds | Adds clouds to the scene |
Foliage:
The Foliage buttons are for adding shrubs and bushes to your terrain.Rain:
The Rain buttons are for adding and removing a Rain effect from your scene.Spatial Toolbar: Part 1
The Spatial Toolbar contains tools for working with scene items. Once you select a spatial object in the scene, the buttons in the category are enabled.
Mode:
The Mode toggles for Scale, Translate, and Rotate will each activate a distinct visual control used for adjusting the selected object's spatial properties.Scaling, Rotating, and Translation:
These IDE controls are used to adjust a selected object's spatial properties through direct input. Each of these fields can also be adjusted by holding down left-click while the mouse is hovering over the field and moving the mouse. The icons to the right of each field set are the Reset buttons for the selected object, which will return that property set of the selected object to its default value.
Size and Spacing:
The Size and Spacing controls are for working with a group or set of objects. The top row controls from left to right:Make Same Size XMake Same Size YMake Same Size ZThe bottom row controls from left to right:Space Evenly XSpace Evenly YSpace Evenly ZAlignment:
The Alignment controls are for working with a group or set of objects.The top row controls from left to right:Align XAlign YAlign ZThe bottom row controls from left to right:Align Rotation XAlign Rotation YAlign Rotation ZSpatial Toolbar: Part 2
The Tools and Settings sections of the Spatial Toolbar are more controls for working with scene items.
From left to right, the controls in the Tools section of the Spatial Toolbar are:
| Focus on Object | moves camera to object |
| Bring to Camera | brings object to camera |
| Align to Camera | aligns the object to the camera |
| Drop to Ground | drops the object to the floor |
| Drop Object | drops the object to the nearest plane with collision |
| Drop on Terrain | drops the object to the terrain level |
| Make Upright | re-aligns the object's spatial transform |
| Look at Object | rotates the camera view to focus on the object |
| Turn to Face | rotates the object to the camera |
| Stack on Object | allows objects to be stacked |
| Line Up | selected objects will be placed in a line |
| Apply Random SRT | random SRT will be applied to selected objects |
| Gather Around | selected objects will be grouped |
| Select Similar Objects | all similar objects will be selected |
The Settings options are as follows:
Is Selectable: Dictates whether an object will be selectable via the mouse in the main scene editor.
Casts Shadows: Determines whether the object will cast shadows if a shadow generating lightsource is applied.
Receives Shadows: Determines whether the object will have shadows rendered on its surface.
Materials Toolbar

The Materials Toolbar is used to preview and set the material properties on an object.
To use the Materials menu select an object in the scene or the Object Browser. Drop down the menu to see the options. As you hover over the options, you will see a preview of the material for the object in the scene editor. Select a material by clicking on the option or click away from the menu to cancel selection. The same applies to other items in this group. You can preview and select a Diffuse Texture, Specular or Normal Map for the object's material through these options.
Color:

From left to right, the Color controls are:
| Ambient Material Color |
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| Diffuse Material Color |
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| Specular Material Color |
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Properties:

From left to right, the Properties controls are:
| Material |
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| Diffuse Texture |
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| Specular Map |
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| Normal Map |
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Import Texture:

From left to right, the Import Texture controls are:
| Import Plain Texture |
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| Import Animated Texture |
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| Import Cubemap |
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| Import Cubemap from Parts |
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| Import Volume Texture |
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| Import Volume Texture from Parts |
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Visibility:

The Visibility control toggle determines wireframe visibility for selected objects.
Palette:

The palette control allows for textures to be saved temporarily to the toolbar in the Palette section for easy and efficient reuse.
Lighting Toolbar
The Lighting Toolbar enables the creation and insertion of light sources into your scene and adjusting the properties of those lights.
Color:
The Color control allows you to set the color for a selected light object.
Add:
From left to right, the Add Controls are:
| Insert Directional Light |
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| Insert Point Light |
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| Insert Spot Light |
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Shadows:
The Shadows options are:
| Shadow Source |
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| Enabled | enables the viewing of shadows in a scene |
Settings:
The settings sliders allow an easy way to preview and set lighting properties through the acceptable ranges for these properties.
Settings:| Intensity |
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| Falloff |
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| Max Range |
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| Cone Falloff |
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| Inner Cone Angle |
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| Outer Cone Angle |
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Shadows ToolbarThe Shadows toolbar is used to manipulate the shadows cast by objects in your scene.
Settings:
The Settings options allow you to toggle specific Shadow properties.
| Enable |
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| ESM For Point |
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| Bilinear Filter |
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| Screen Blur |
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| Attenuate |
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| Alpha Shadows |
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Quality:
The Quality controls allow for the manipulation of the quality of shadows.
Softness:
The Softness controls allow for the editing of the ESMScale and Blur Scale properties through sliders, and the selection of the Soft Method through a dropdown selection.
| ESM Scale |
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| Blur Scale |
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| Soft Method |
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Misc:
The Misc control allow for the editing of the Split Weight and Opacity properties through sliders.
Camera ToolbarThe Camera Toolbar is used to preview and select the current camera for the scene . As you hover over the options you can see that the scene editor displays the scene from the selected camera's view point.
Add:
The Add control is used to add a camera to the scene.
View:
The View control is used to....
The View control buttons are, from left to right:
Select:
The Select control is used to....
Control:
The Control sliders allow you to set the properties for the selected camera.
| Linear Speed |
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| Linear Damping |
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| Orbit Speed |
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| Angular Speed |
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| Angular Damping |
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| Overall Damping |
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Shader:
The Shader control allows you to....
Particles Toolbar Part 1: 
The Particles toolbar provides functions for the creation, placement, and modification of particles and particle effects.
Simulate:
The simulate toggles are:
Particle System:
The Particle System controls are for the creation and insertion of standard particle effects into your scene. These particles can then be modified and saved as necessary from these default templates.
The standard, default particle effect controls are:
| Insert Fire |
| Insert Smoke |
| Insert Explosions |
| Insert Missile |
| Insert Vortex |
End and Start Color:
The End Color and Start Color controls are used to set the beginning and endpoints of the selected particle effects color transitions.
Alpha:
The Alpha slider controls are used to specify the endpoints for the alpha range for the selected particle effect.
Spawn:
The Spawn Rate slider control is used to specify the rate at which new particles will spawn for the selected particle effect.
Particles Toolbar Part 2:
Scale:
The Scale slider controls allow for the manipulation of the Size and Color of the selected particle effect along the range of acceptable values.
Speed:
The Speed slider controls are:
| Velocity Scale |
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| Simulation Speed |
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Lifetime:
The Lifetime slider controls are used to specify the Min and Max Age of the selected particle effect.
Rotation:
The Rotation slider control is used to set the Spin Scale of the selected particle effect....
Rendering:
The Rendering control contains the Blend Mode dropdown control, which is used to define a specific blend mode for the selected particle effect.
Animation Toolbar 
The Animation Toolbar is used to .....
Timeline:
The Timeline control is used for the creation of new timelines and for selection of created timelines. The default timeline is created and selected by default for every scene. To create new timelines, select the Timeline button control to the right of the timeline selection dropdown.
Actions:
The Actions controls provide Keying functions for use within the selected timeline. These controls from left to right are:
| Key Scene Item SRT |
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| Key Camera |
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| Key Marked Properties |
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| Clear Marked Properties |
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Time:

The Time control has a toggle for Auto Advance which ... and a field for entering a time advance multiplier. This is used
Options:
The Options toggles are:
| Play Timeline |
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| Looping |
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| Ping Pong |
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Splines Toolbar 
The Splines Toolbar provides a set of controls and options for adding Splines to your scene.
Size Settings:

The Size Settings control sliders are used to specify the Knot Radius and the Radius of the selected Spline.
The Knot Radius of a spline is...
The Radius of a spline is...
Add:
The Add Control is used to add a spline to a scene. The Add Control buttons for inserting a spline into a scene are:
| Insert Bezier Curve |
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| Insert Bezier Curve Control Point |
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| Insert Road on Curve |
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| Insert River on Curve |
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Splines Settings:
The Settings control is a Closed toggle that allows you to .... for a selected spline.
Splines Visibility:

The Visibility control toggles are used to hide or display specific spline information visually in the scene.
| Spline |
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| Knots |
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| Interpolation Lines |
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| Curve Tangents |
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| Velocity Vectors |
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Splines Colors:
The Colors control selectors are used to specify Line Color, Curve Color, and Knot Color, from left to right. This is used for visual differentiation during the design and development process.
Physics Toolbar
The Physics toolbar provides functions that allow for specific physics properties to be applied to selected scene objects.
Dynamics: 
The Dynamics control toggle applies or removes the 'Has Rigid Body' property to the selected scene item.
Collision:
The Collision controls apply specific collision types to selected scene items.
From left to right, the Collision controls are:
| Toggle Box Collision | enables cubic collision around the object |
| Toggle Sphere Collision | enables spherical collision |
| Toggle Mesh Collision | enables collision at the mesh level |
| Toggle Capsule Collision | .... |
| Toggle Terrain Collision | enables collision with the terrain for the selected object |
Car:
The Car control....
Options:
The Options control toggles are used to modify and debug assorted physics properties.
| Debug Physics |
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| Pause Physics |
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| Physics In Editor |
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| Immovable |
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| Allow Response |
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| Gravity Enabled |
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Gravity and Relative Gravity:
The Gravity and Relative Gravity field controls are used to edit specific and relative gravity along the X,Y, or Z axes.
Settings:
The Settings slider controls are used to modify the Physics Time Scale property and the Body Mass property from their minimum to maximum ranges.
Project Toolbar
The Project Toolbar Deployment controls are used to Save, Build, and Deploy your project to the appropriate platform, as selected by using the Selected Platform dropdown control.
Help Toolbar
The Help toolbar is used to view the Marketplace Download Dialog, Navigate through the Help, Login and Logout of Blade3D, and Submit Bugs.