1.0.01700 [4/20/07]
Added ability to import 3DS, B3D, BVH, DBO, MD3, MDL, MS3D, SMD, UGH and .X model files
Rewrote animation system to work with all new model formats
Added graph based animation mixing
Added new QueueAnimation operator with numerous queueing options
Rewrote many shaders to improve consistency and lighting calculations
Added descriptions to all objects and properties
Added more semantics and sliders to shaders
Community toolbar now has navigation buttons for home/back/forward in help
Ctrl-F3 can be used to search forward in HLSL editor
New Abs and PowerCurve operators added to Maths operators
Terrain heightmap now supports Lumininance16 texture type
Rotations are now expressed as euler Pitch/Roll/Yaw in property sheets
New Skinned Phong shader supporting Diffuse/Normal and Specular maps
Added new Compose/Decompose Quaternion operators
New icons added to context menus
Added ability to publish properties on the graph so they can be modified at the instance level
Momentary properties now support MomentaryDelay allowing timed operations
Ability to render bones and collision volumes on animated models
Added new "Animation Graph" wizard for quickly creating animation graphs for animated models
Property sheets now allow uniform adjustment of Vector2/Vector3 properties
Selecting bones highlights the bone
Selecting a material highlights the areas of the model using the material
Selecting a mesh highlights the geometry of the mesh within the model
New MaterialInfo class provides a uniform way to specify material properties on models/primitives
Animation speed now allows arbitrary control of speed including ability to play in reverse
Uploading packages to community now displays progress bar
Added many new options to shaders to provide fine grain control over rendering
New script API's to provide time delayed Create/Delete/SetValue, useful in many game scenarios
700% improvement in performance of low-level object model operations
When importing models we now provide an option to scale the model to fit the environment
Startup time improved
Improved gallery object pickers
Lots of new help and tutorials
Fix some high DPI screen resolution issues
Fixed graph editor background grid rendering issues
Fixed a couple of file handle leaks that left some files open
Improved responsiveness of property sheets when shaders/classes are changed
Improved perf in terrain (more to come)
Improved support for legacy graphics cards including Intel 9xx series
Improved usability of object picker/selection dialog
Better color scheme in HLSL editor
http://static.wetpaint.com/img/bg/1.png?v=20100905200406
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, May 24 2007, 6:26 PM EDT
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