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Good Stuff
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May 16 2008, 3:29 AM EDT by
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Thread started: May 16 2008, 3:29 AM EDT
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Thanks for adding this borrrden.
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"Hello World" missing
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Apr 4 2008, 5:22 PM EDT by
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Thread started: Apr 4 2008, 5:22 PM EDT
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I am not so much searching for a "Hello World" program as there are already quite a few nice examples. As a new user, however, when starting with Blade3D I would like to know the infrastructure I am dealing with. Is B3D is framework, which will always be operative in the background? Is it a runtime running on top on XNA and .Net? What is the enduser experience? On Windows, will he/she find an exe-file to double-click, ect?
Hence, it would be nice to find a "Hello Word" explaining that to me. In other words, in the tutorial zero I would like to i) open an example, ii) build the app (whatever this means) and iii) run it from Windows (or via my XBox) in full screen as if I am a gamer, not the developer.
Probably I will find all this out in the next, say, 30 minutes or so. But as I was klicking around for already 30 minutes without success, I was thinking drop this note, thinking of future users.
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Update?
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Mar 31 2008, 12:30 PM EDT by
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Thread started: Mar 31 2008, 12:30 PM EDT
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Could you guys update this for the new SDK model? What I would really like to see is an example of a program compiled outside of Blade3D changing a variable INSIDE Blade3D (e.g. custom controller changing an arbitrary value).
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Last Reply:
RE: Update?
By: ,
Mar 31 2008, 12:30 PM EDT
sorry....by controller I mean a physical gamepad, not a physics controller
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Audio Trigger
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Feb 6 2008, 3:37 PM EST by
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Thread started: Feb 6 2008, 3:37 PM EST
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Do you need to have a script in order for an audio trigger to work, I have added it to my scene and have imported my audio to the Module
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Terrain size error
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Jan 28 2008, 7:57 AM EST by
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Thread started: Jan 28 2008, 7:57 AM EST
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Original heightmap texture - 1024 pix png. Imported as a plain texture file in Blade beta 2. Any atemt to resize the terrain to fit the texturesize beyond 512 pix results in error messages. Rezising the default heightmap in the simple terrain, works fine.
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XNA Framework
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Jan 14 2008, 4:32 PM EST by
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Thread started: Nov 17 2007, 10:37 PM EST
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i can't run BLADE3D becuse when i want to run the program it sed nedd XNA framework and i install it ut next time it show that message agian.
what can i do ?
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Last Reply:
RE: XNA Framework
By: ,
Jan 14 2008, 4:32 PM EST
"i can't run BLADE3D becuse when i want to run the program it sed nedd XNA framework and i install it ut next time it show that message agian.
what can i do ?" Did you try installing this? http://www.microsoft.com/downloads/details.aspx?FamilyID=a7da4763-6807-4bd5-8d18-18c60c437f93&displaylang=en
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Great tutorial
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Dec 22 2007, 12:58 AM EST by
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Thread started: Sep 25 2007, 8:45 PM EDT
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Thanks for this, great intro to this tool. The tut misses one thing to make the disc move between players. I'll leave new people to work out what it is, but if you need a hint.... read this backwards!...
ksidehthtiwdleifdnuobnuehtllifdnareganaMtinUkcilcelbuod
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Last Reply:
RE: Great tutorial
By: ,
Dec 22 2007, 12:58 AM EST
Good work on the tut man. I used it to figure out how to make characters move in general since I'm not interested in RTS or RPG style character swapping. Since no other tut I found covered adding a character and linking its animation to movement control, yours did a great job and showing me how. Thanks for that!
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XSIFtk.dll
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Nov 23 2007, 10:13 PM EST by
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Thread started: Nov 23 2007, 10:13 PM EST
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My Module: Blade3D.exe - Unable To Locate Component
This application has failed to start because XSIFtk.dll was not found. Re-installing the application may fix this problem.
I get this message when I import models into Blade3D, all though they import correctly, Blade3D is unable to save any projects because of it. Also, the missing .dll file is assocated with Softimage, which I do not use or have installed, and do not wish to.
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Please Update
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Sep 21 2007, 11:57 AM EDT by
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Thread started: Sep 19 2007, 5:28 PM EDT
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I need to know how to do this!
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Last Reply:
RE: Please Update
By: ,
Sep 21 2007, 11:57 AM EDT
thanks for the tutorials BCreative,
I use Fragmo 9.x too, i have some .B3D animation models from my old Blitz3d RPG project and can import all with textures to Blade3d,
i like this easy workflow (fragmo export to blade3d .xmdl works fine here).
I have convert this free to use anim ninja model from http://www.psionic3d.co.uk with fragmotion 9.x to blade3d ninja.xmdl
http://onplay.de/blade3d/Ninja.zip
cheers
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DanyMcCoy |
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mouse cursor, after compile and run..
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Aug 31 2007, 9:16 PM EDT by
DanyMcCoy |
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Thread started: Aug 31 2007, 9:16 PM EDT
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where's mouse cursor?
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Impression
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Jul 29 2007, 3:31 PM EDT by
shadowrunnerkyt |
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Thread started: May 24 2007, 3:25 AM EDT
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Looks simple enough, would be good to get rid of the google ads.
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Last Reply:
RE: Impression
By: shadowrunnerkyt,
Jul 29 2007, 3:31 PM EDT
Use firefox and get AdBlock Plus
you can define to block google ads manually if they aren't blocked already.
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Invalid package
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Jul 22 2007, 8:00 PM EDT by
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Thread started: Jul 18 2007, 7:26 PM EDT
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I get this error when attempting to load the package...
"Required type not found /Blade3D/Scenes/SkyboxInstance"
Perhaps the guide could be updated to show how to create a skybox manually?
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Skybox
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Jul 17 2007, 5:36 PM EDT by
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Thread started: Jul 17 2007, 5:36 PM EDT
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Skybox is an essential and fundamental part of any gaming environment.
Thanks for providing a simple guide and a reminder to include this important element!
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Nice
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Jul 14 2007, 9:12 AM EDT by
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Thread started: Jul 14 2007, 9:12 AM EDT
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Good stuff!
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Tutorial
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Jun 16 2007, 6:21 AM EDT by
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Thread started: Jun 16 2007, 6:21 AM EDT
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Not a bad tutorial layout/presentation :)
Good job.
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Very thorough!
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Jun 15 2007, 3:57 PM EDT by
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Thread started: Jun 15 2007, 3:57 PM EDT
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Bravo. I already know how to write custom operators but I still enjoyed reading through this. I was especially glad to see you mention the debugging techniques and post build events. I found those invaluable for my own development, and also quite valuable for saving some time when I download a new drop and all of my custom operators have to be rebuilt. Simply open Visual Studio, load the project, build it, and you're done.
Nicely done. :)
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Package Download
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Jun 6 2007, 6:25 PM EDT by
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Thread started: Jun 4 2007, 1:09 PM EDT
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Brilliant as always. :)
The only thing missing is a link to download the package.
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Mihai.Trandafir |
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Sandbox
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May 29 2007, 7:04 PM EDT by
digini |
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Thread started: May 25 2007, 4:27 AM EDT
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Is this the page where we'll be making tests ? :)
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shadowrunnerkyt |
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Orientation is retarded
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May 24 2007, 1:41 PM EDT by
shadowrunnerkyt |
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Thread started: May 24 2007, 1:41 PM EDT
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Wetpaint Orientation is really retarded. Can that be turned off? I have to get 100% >.<
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